dark souls 2 stat soft caps. Mace is a weapon in Dark Souls 2. dark souls 2 stat soft caps

 
 Mace is a weapon in Dark Souls 2dark souls 2 stat soft caps  INTELLIGENCE/FAITH: for pure builds, 60 in the main stat it's required to get good results

Vitality: 60 - It makes your character have more health and be better at resisting physical damage. They can be increased up to a level of 99. From 126 it needs two times more than. In a melee build I treat END as my dump stat. 75 BNS per level over 30 INT+FTH. 75 BNS per level over 30 INT+FTH. Useful for scaling and weapon requirements. as well. soft caps are there to increase/preserve variety of builds actually. The softcap for Intelligence and Faith is 40, but it's worth it to take them to 50 to access the better Catalysts. like if you level vigor it gives lets say 30 hp and after lvl 25 vigor it gives only 10. The soft cap for faith bonuses appears to be at 40 faith. Also infusions are meant for when you have medium-high stats. 40 is the soft and 60 is the hard cap for several stats. Use the special soul of the Executioner's Chariot to acquire numerous souls, or to create something of great worth. Covetous Demon Soul is a consumable. Past the soft caps the returns are near zero, except for endurance where you don't get more stamina but you do get more weight you can carry. Weapon scaling means that the damage of the weapon increases as you increase the stat it scales with. The amount of HP gained per. Ditto for FTH, except you replace INT with FTH. Step 2: Level Endurance a little for fashion souls (keep it under 20 early game). Focus on this stat if you. Usually though if you are having trouble fitting around 120, taking 50 points away to 40 is fairly common. Primary Stats The Basics . 50 allows you to use 1-2 special items and spells, and is slightly higher than 40. Strength Soft cap: 40 & 50 Attribute for wielding heavy, powerful weapons, heavy armor and big shields. Banned. LUCK: Item Discovery got no cap,always earn 1 point per level. Originally posted by jishi1122: yhh I think i ll stop puting in enduarnce, mine is 22, am like 6 bosses from the end. 160. 9,537. 5 when 2 handing, so 27 str can get you equivalent 40 2-handing. Past the soft caps the returns are near zero, except for endurance where you don't get more stamina but you do get more weight you can carry. So your "ideal" level would be somewhere between there. That's assuming you care about poise, of course. Fire damage soft caps once you reach a combined level of int and faith that is equal to 60 (example: 50 int and 10 faith or 20 int and 40 faith). Soft caps: 20 & 50 Increases your HP, hit points. That makes things like the zwei, longsword, claymore, and bastard sword much more appealing for a str build. (don't need to jump for the item. #9. Strength- 40/27 (when 2 handed) Dexterity- 40. Damage mostly depends on weapon choice and upgrade level. I usually get my damage stat to 40 soon as I can then upgrade stats like health, stamina and vitality to whatever feels comfortable. Don't level up any firther unless you wanna join the "havel buttface ice rapier" race. Goes up until it hits the hard cap of 99. One large chunk of the bar is approximately 28. Attributes can be increased by assigning points into them when Leveling Up. 6. Vigor : From 0 to 20 vigor You'll get 30 Hp each leveling, Softcap = 20, From 20 to 50 vigor you'll get 20 HP each leveling, Hardcap =. STRENGHT: Soft cap 40, 60 hard cap. In most cases, 40 (if you’re raising two stats for damage) or 60 (if you’re raising a single stat for damage) are standard. The ensential breakpoints are 92 for early game then 96, and finally 100. Understanding how these Stats interact is a key component in Leveling Up your character. OldKye 9 years ago #3. Stamina can be increased by investing points into Endurance when leveling up or by equipping certain items. There aren't as many in DS1 as in 2. Or you are absurdly overleveled and increasing any stat just for. NFL. I thought so too. There is a hard cap on the bonus damage from intelligence is at 99 intelligence. This trend of getting less the higher you go is why many guides say that the soft cap for intelligence is 40 or 50. CNSninja. Attributes can be increased by assigning points into them when Leveling Up. Summary : Softcap = 20 | Hardcap = 50. the inherent poise you get comes from your lowest stat between endurance and adp, so if you evenly increase endurance and adp ( etc 30/30) you're poise will continue to increase. 75 BNS per level over 30 INT+FTH. Str build stat advice! (PVE) So I'm starting a new playthrough of ds1 (original Xbox 360 version) and I'm wanting to know what stats I should invest my soul's into. Lightning damage increases. 0 EL. See: Blacksmith Andre of. Only exception to this that I know is END. Some playstyles are much easier to build around than others, hence why From Software brought Dark Souls 2's respec system forward in the third installment. Basic question but I am running a pure str build but having trouble with figuring out when to stop with the points? I'm still a noob with this series. Gravelord Sword Dance, Gravelord Greatsword Dance. Its more based on the grading on the weapon, if you have a S dex weapon you can have 99 dex and it would be used, I think. Secondary soft cap: 60. Pyro soft caps and a combined 60 for INT/FTH. DARK SOULS™ III Soft cap is the point where you begin to get less and less out of a stat you put a level in. Attunement softcap is 40 and is pointless going above. It is an attribute for wielding heavy, powerful weapons and heavy greatshields. . Also, Agility is in fact soft capped. If you want to go for dark damage(hexes or dark infusions) the damage soft caps at 30 faith and 30 int as it scale with the lowest of the two. Increasing any stat will also increase the players Physical Defense, as well as the Magic, Flame and Lightning Defense. According to someone who has a guide, the hp increase slowdown for vigor is at 20 and then 50 again (in Dark. VGR 20 (First soft cap for HP) I personally want 50 but that's a long-term goal. PSN: MCC1701. Note that 2-handing grants the benefits of 50%. Staggered: an enemy's attacks causes you to temporarily be paralyzed, leaving you vulnerable to consecutive hits. It has a primitive appearance, but also many advantages, including the ability to break the guard of a shield. Ask if you have any. 5 per point, then 2. Definitely an odd pattern that encourages getting to either cap rather than somewhere in the middleDark Souls 1/2, Demon Souls - diminishing returns, but near impossible to cap out. This should allow all builds to hit the soft caps for these stats easier and without having to expend a bunch of points that would otherwise go into the more specialized stats (STR, DEX, INT, and Faith). fire- every even point of faith or intellect. Softcaps for those wondering. 1 - Get the requirement of the weapon. 1 per level thereafter. It is a cap that serves a few purposes: To stop you from getting too powerful through accident or through level grinding and subsequently making the game too easy. Endurance is reduces to 1 stamina per level at 20. Mask of the Father increases max equip. Increases number of spell casts. 4. 86 Agility is 60% better. I've had both mine at 40 since around level 80 and it only gains 1 point of damage per 2 levels after that. I thought so too. remember that, in this game, c/c actually favors str by a factor of 2. Then spread the points so you meet the requirements for your accessories and guardian spirit. Str and dex first softcap is 40. Agility (AGL) Agility (AGL) is a derived stat in Dark Souls II. Except soft cap =/= hard cap. One other thing to note here is the soft level cap for each stat in Wo Long: Fallen Dynasty. Str and dex really shouldn't go above 40 unless the weapon requires something higher to wield. Dark builds are essentially melee builds that use dark infusions and some spells while pyro is more like the build I have above that focuses on spell combos or spells with good. Special. 99 is the hard cap I've seen it said both ways. . In 90% of cases STN/DEX soft caps are 40. Increases the number of Attunement Slots available for Sorceries, Miracles, Pyromancies, and Hexes. Still no real idea what's important for what, but there you go. After 25 you do start to get some diminishing returns but it is still worth it for most players to continue to 40. Blocking versus Rolling. 108 Agility - 8 frames. 8 years ago. Past 20 this drops to only a quarter of a point, but this keeps going until 99. 27 str scales like 40 when 2 handing. re: Soft and hard caps for stats. Strength and dex its pretty much 40, max cast speed is 45 dex. The table below explains the scaling of the physical damage of the weapon. Dark Souls 2 boss tier list (fixed with better quality) r/DarkSouls2 • First comparison shot from my upcoming DS2 texture mod showing base game VS just DS2LightingEngine mod VS DS2LightingEngine mod + my textures /// this is an edge case where the difference is more noticable fyi. 10. The level softcap (the meta) is 145-155, and that's where you'll get most pvp (and most competitive pvp, since all major streamers play in that range and generally better players choose it). this. Dark (Based on lowest stat out of INT+FTH) 4. Combined with the hidden stat of 100 points, Dark Defense can reach a maximum of 990 points. Fire damage and Physical damage. how much Agi you want. Dark builds are essentially melee builds that use dark infusions and some spells while pyro is more like the build I have above that focuses on spell combos or spells with good. The resonant type hexes (pay x souls) are some of the most. Attributes can be increased by. INTELLIGENCE/FAITH: for pure builds, 60 in the main stat it's required to get good results. health points is better. (27 puts you smack at 1K you get less from there 19 each afterwards) 40 END. Thanks for linking that article. The amount of max HP gained per level is reduced to 8 or 9 at 50. Stamina can be increased by. You see, its not ADP that actually increases your roll i-frames, it's Agility. For example, if both skills are at 50, Dark Defense will be set to 170 points. There once was a man whose deep affections were unrequited. Eating is an expression of desire. A community dedicated to Dark Souls I, game released for PC, PlayStation 3 and 4, Xbox 360/One, and Switch (Remastered). 3 - Get 20 Endurance. For example: For lower stats (from 10 - 40) points/level increase most, but once it reaches the soft cap at 40, it will start to slow down. most stats has a soft cap at 40, so with the exception of caster stats (in which some spells scale well above 40 I. Vigor An attribute that determines HP. below 40 points). (edited by Daifukkatsu) 0. This is shown in the upper left corner of the HUD as well as on the Character stat screen. Update: Various behaviors and Soft Caps! Took some data and thought it deserved it's own post. Below is a quick reference table for all Main Stat Soft Cap values when leveling: Stat Soft Cap Change in gains at soft-cap; Vigor: 40/60: up to +48 / +26 to +13 / +6 to +3 HP: Mind: 50/60:. The soft cap for fire. Hard cap means either you cannot increase the stat further (99) or that you gain absolutely no benefit for doing so. Soft caps: when a stat reaches a soft cap, increasing it stops being as useful as it used to. GT: Nigel Tuffnel11, PSN: NigelTuffnel11. It's represented by a red bar on top of the hud. From 40 - 60 total INT + FTH gains are 3 per two levels. From the fextralife bloodborne wiki: VITALITY: Soft 30, Hard 50. I thought so too. Hexes deal dark elemental damage and offer a good. For infusions with a Chaos Gem or Dark Gem, the soft-cap becomes 30 Faith alongside 30 Intelligence. For Dark Souls II on the PlayStation 3, a GameFAQs message board topic titled "someone with the official guide knows the soft caps of each stat?" - Page 2. He transformed into the Covetous Demon, which only made him lonelier than before. 5 or 1. 85 Agility is the lowest point. Crossbows, Bows and thrown Consumables. 40 is the soft and 60 is the hard cap for several stats. Also slightly increases your physical defence and poison resistance. Premium Powerups Explore Gaming. guess that's why I only get like 20 halth when I. There are two aspects that all attributes share: the existence of soft caps and diminishing returns. In 90% of cases STN/DEX soft caps are 40. So exactly how bad IS the soft cap on stats after 40? I'm in NG+ at the moment, still running my dex build. To be more precise, what it's doing is increasing the scaling damage due to strength by 50% (1. Upon acquiring a catalyst, be it a Sacred Chime, a Talisman, a Staff, a Pyromancy Flame, or even weapons capable of casting spells (see "Unique Catalysts" for a list of such items), the stat that determines how effective it is at casting is. Sorceries in Dark Souls II are a type of Magic that inflicts elemental damage with its offensive spells. The only hard cap is 99 because you cannot level a stat further past this point. But due to diminishing returns, the gains (as a percentage increase to base damage) you received for going from 66 to 99 Strength, for example, will not be as large as the gains you received for going from 33 to 66. This is accurate level 12 and up . To help improve the planners please visit the following resource threads on the forums: Class selection and HP Calculator: t26422/class-selection-and-hp-calculator/. No. Better use a natural bleed weapon and buff it. Hard and Soft Stat Caps¶ After a certain level, most stats (such as VGR, END, VIT etc) start to offer fewer benefits for a greater number of souls. 0 coins. Derived stats are dependent on one's base stats, armor, and rings. It doesn't affect chests and the like or the items received from Dyna and Tillo. 20, after that it's not worth the points to put it into ADP versus another stat. Thrusting Swords are light swords with fine tips that can be used while holding up a shield, and are effective for parrying. To elaborate further, reaching the Soft Cap dramatically reduces the number of skill. Critical stats like Vigor, Attunement, Endurance, Vitality, Strength, Dexterity. There is a difference between cap and soft cap. Members Online • ArcaneAzmadi . Vitality– Soft caps at 29, 49, and 70, this stat increases your equipment load and increases your defense and poison resistance. Stun-locked: being staggered continously. A community dedicated to Dark Souls 2, game released for PC, PlayStation 3 and 4, Xbox 360 and One. Attributes can be increased by assigning. Hard cap is where it downright becomes absolutely minimal, and isn't very useful to continue putting points into after that point. So a dark build and a pyro build ARE two different things. How to Level When Reaching Softcaps : r/DarkSouls2 • 2 yr. Agility is useless as much as ADP is useless. Up to 40 you are getting around 45 HP per level. I've had both mine at 40 since around level 80 and it only gains 1 point of damage per 2 levels after that. Hollow infusions usually benefit more from strength and/or dexterity than from luck. Or as your fired suggested start leveling STR and get up to 30-40 and make a quality build, start using a mix bag of weapons. 2 - Increase the stat that scales with your weapon. Unless you want a really fast roll speed, in which case you may benefit from it being 30. ) Vigor is a stat in Dark Souls. September 1, 2022 What is the soft cap for stats in Dark Souls 2? The soft cap for fire damage is at 60 of combined Intelligence and Faith. No sure, but you get diminished returns much sooner. Diminishing returns hit after 110 Agility is reached. Casting speed starts increasing at varying levels of dexterity, depending on the animation used, ranging from 27 dexterity with. 02x^3 + 3. As you can see, Bloodborne’s hard cap is set at 99 for all stats, whereas soft caps are different. Equipment stats are based on weapons, spell-casting tools, and. 30 is soft-hard cap, beyond this you get 1 or 2 AR per 9 levels. Endurance - Stamina gains hard cap at 40, equip. It's represented by a green bar on top of the hud. This is due to the concept of diminishing returns. For example, two-handing a standard weapon at 21 Strength (42. A giant, aggressive knight that relentlessly "pursues" the player. MetaCap can detect hp cheating / SM cheating by players in DS2. The soft cap is around 20 or something, the hard cap comes at 40 - 50 (most weapons go up to 40 with stats, some catalysts and talismans scale up to 50 tho) after that, you'll get minimal benefit from adding points into it. . You get the second Dragon Ring for. The actual soft caps are 50 on faith int vit, and 40 on stamina (endurance), strength and dex. 30 and 50. how far into the game should i go past the dex and str soft caps? i just killed the sage witch and im running uchi and irithyll straight sword lvl 52 rn also. It basically does. Dex gets. Stats are the measurable parameters of players, NPCs, enemies, and bosses. 2 until level 50 and 0. Showing 1 - 5 of 5 comments. Heavily armored in black, it wields the Pursuer's Ultra Greatsword with a corresponding "heavy hitter" moveset. See our full guide on stats soft caps. When he departed, the Old Iron King bequeathed Sir. 0. Dark Souls II: Scholar of the First Sin. With the one you are more comfortable, mine is usually 110-111 :P (In Soul Levels like 200 more or less). I've completed DS1, DS3, and Bloodborne. The soft cap for attack bonuses appears to be at 40 strength. 2ATN = 1ATN+2FTH = 1ATN+2INT = 1ATN+1FTH+1INT = 2INT+2FTH = 1FTH+3INT = 3FTH+1INT. Vigor increases the amount of HP per point allocated. Business, Economics, and Finance. If I don't have a use for my next level it goes into END. Upon death, any Humanity stat points are lost, along with any souls. Increases your bonuses and resistances against fire, lightning, darkness, and bleed. 76561198393487925 Oct 1, 2017 @ 12:48am. You can veer off into leveling Attunement, for Pyromancies, according to your needs. 10 votes, 15 comments. LUCK: Item Discovery got no cap,always earn 1 point per level. hard caps are where you gain next to nothing going past that point hard caps are at 40-50 depending on stat, never go past hard caps Dark - scales off the lower of Int or Fth. 60 total is the soft cap (so 30/30 or 50/10 or 1/59 all give the same bonus). At around level 80 the player won't get increases in all defense stats, rather just a few of the defense. A Soft Cap is simply the. The Black Baron Sep 12, 2017 @ 5:37am. Attunement also provides, albeit smaller, increases to your Agility stat. Go around the cliff lol back way in by the boss fog gate. Hard cap is where it downright becomes absolutely minimal, and isn’t very useful to continue putting points into after that point. Increases the damage you do with strength scaling weapons and fire resistance. This is known as a ‘soft cap’. Cvdf3 posted. 10 extra stam from 40-99. A quick example is that with A scaling weapons, the first Dexterity soft cap is 30. I didn't include the ATT breakpoints for spell uses for the sake of readability, and also because equipment is. Vitality has a soft cap at 30 and 50. Both stats seem to hiccup and stop for a an interval or two around 56 and 147 Bleed/Poison BNS but restart afterwards. Stat. There is a difference between cap and soft cap. Upgrade 1: All stat soft cap start 10 later Upgrade 2: Stat soft cap are weaker Upgrade 3: Remove endurance & attunement stat soft cap Upgrade 4: Double HP & luck stat hard cap 101. #1. According to the official wiki page for Dark Souls 3, “This cap can be increased up to 50 through equipment. There isn't a limit of only one soft cap on stats. A Soft cap is basically the level from which you don’t get much benefit in leveling up the stat. Dexterity is an Attribute in Dark Souls 2. There are multiple soft caps for each stat (3-4 avg) and the. 5 spellbuff per 10 points of investment (I would assume the rest gain less since they usually have smaller spellbuff). If you want to go for dark damage (hexes or dark infusions) the damage soft caps at 30 faith and 30 int as it scale with the lowest of the two. If pure it takes only 10 points for those gains, which is worth it. Now you have two options : 1 - Increase VIGOR. SOTFS mod. After its soft cap at 20, the END gives a constant value per stat point all the way to 99. So your traditional "quality" weapons are actually mostly str weapons. All Discussions Screenshots Artwork Broadcasts Videos News Guides Reviews. guess that's why I only get like 20 halth when I. Fire damage soft caps once you reach a combined level of int and faith that is equal to 60 (example: 50 int and 10 faith or 20 int and 40 faith). g. Strength: 10 20 30 40 50. You still gain 1 equipload each level and but gain much less defense. Then you get PDR (which is more of a checkpoint of reaching mid-level). 170 S. hyde Aug 5, 2013 @ 6:33am. no 50 is still a soft cap. 75 per two levels. You could keep leveling the stat up and will see a minor return for the stat investment, but in general it's not worth. I like to have 100 agility or more, but you could try taking adaptability to at least 20 and see if you notice much difference. But 50 is the proper hard-cap for Mundane, beyond this you get less than 1 AR per 9 levels. This information is useful because once you reach that stat level you can focus on upgrading other stats for your character. Basically, unless something requires over 40. 25%) increases your effective Strength to 31 (64. A fourty int/faith build will deal pitiful damage. CryptoStr scaling changes to B. The soft cap for dark damage is at 30 Intelligence and 30 Faith. Just hit only Attunement, you get spell-castings, spell-cast-speed, attunement slots, and agility. Sorcery - scales from INT and INT alone, soft caps at 20 hard caps at 40/50. Acid Surge, Poison Mist, Toxic Mist. The values at which these diminishing returns begin are referred to as soft-caps or breakpoints. These same kinds of soft caps exist on weapon scaling, where you go from really high gains, such as 4. First, proceed until you encounter a hammer and sword/shield knight together. Str and dex really shouldn't go above 40 unless the weapon requires something higher to wield. PSN ID: Suhn-Sol-Jashin I'll wheel and deal you into a lofty plane of darkness. Both stats hit their "soft cap"—where the effectiveness of each stat starts experiencing diminishing returns—at 30 points each. Vigor soft caps at 27 for HP. Unless you need a higher equip burden, sticking with 40 End is the best. Thrusting Swords are light swords with fine tips that can be used while holding up a shield, and are effective for parrying. *When infused: 80 physical dmg/80 elemental dmg and B scaling with chosen element. •. Gains:Strength- 40/27 (when 2 handed) Dexterity- 40. Attribute governing number of spells that can be attuned and the number of casts per spell. Haven't looked at their damage stats though. These stats. Their is a soft cap in dark souls 2 stats. ; The maximum Health of 1900 HP is achieved at 99 Vitality (hard cap). The stats that improve damage aren't directly used in the calculations; instead, they are first converted to a rating, which increases very quickly at low stat levels but slows down after reaching certain "soft caps. CryptoBasically this allows casters to hit the Agility soft cap while saving a few levels from Adaptability. Grants 0. It is worth it. Here are the stats in Dark Souls: Vitality (soft cap: 30 & 50) - Raise HP, very important, especially since enemy dealt tons of damage in Dark Souls. Does anyone know the soft cap for each stat? For those who don't know what I mean, it's the number at which each additional point you add to the stat starts giving you less benefits. What are the soft caps for stats in Dark Souls remastered? The first soft cap is at 30, and the second cap is at 50. SundownKid May 7, 2014 @ 7:12pm. Level 21-50: +8/9 Focus Points at every level. Don't remember what. most stats has a soft cap at 40, so with the exception of caster stats (in which some spells scale well above 40 I. ATN : doesn't really have a softcap or hardcap but you should ALWAYS have at least 30 ATN with a mage build this is where you should stop but you can go for more if you wish. Some special weapons also have a faith requirement. ). Haven't looked at their damage stats though. For Dark Souls II: Scholar of the First Sin on the PlayStation 4, a GameFAQs message board topic titled "stat caps for str build?". Hard cap is where it downright becomes absolutely minimal, and isn’t very useful to continue putting points into after that point. Valheim Genshin Impact Minecraft Pokimane Halo Infinite Call of Duty: Warzone Path of Exile Hollow Knight: Silksong Escape from Tarkov Watch Dogs: Legion. Almost every build is either of these stats. 5 - The 2 points where this change occurs could be considered a soft cap. What is soft cap and hard cap Dark Souls? DARK SOULS™ III Soft cap is the point where you begin to get less and less out of a stat you put a level in. Many many hours of grind required. Going above 15 is debatable, but going above 40 is a complete waste. I've decided to switch from a pure str build to an Int build and was. stats have soft caps and hard caps soft caps are where you get less for leveling past that point but still enough that it is worth leveling still for certain builds and weapons. The Elden Ring Wiki covers Elden Ring, developed by FromSoftware and BANDAI NAMCO Entertainment Inc, is a fantasy action-RPG adventure set within a world created by Hidetaka Miyazaki -creator of the influential DARK SOULS video game. It is used for most of the actions that the player character perfoms with the exception of walking. Premium Powerups Explore Gaming. 52 at Crystal safe is pretty over. Does Dark Souls 3 have soft cap?, In Dark Souls 3, stats have a hard cap of 99. Soft caps: when a stat reaches a soft cap, increasing it stops being as useful as it used to. The cheat sheet is helpfully color coded and even provides the multiple soft caps for each stat. ADP (and to a lesser extent ATN) increase the Agility stat. Vigor Soft Caps Explained. The amount of souls needed to level up, and increase one stat, will increase with every level. • 7 mo. GameStop Moderna Pfizer Johnson & Johnson AstraZeneca Walgreens Best Buy Novavax SpaceX Tesla. Also increases petrify resistance. So a Sharp infusion will start to get better when you're around 40ish. En este vídeo os explico con detalle las estadísticas de DS2 y dónde se encuentran los soft cap y hard cap de éstas. If a weapon inflicts innate Fire or Dark damage, like the Gargoyle Flame Spear and Dark Hand, Faith will improve the respective elemental damage, alongside Intelligence, to a soft-cap of 40 for each stat. Simply put, once the soft cap is reached, the player will see. Str and dex really shouldn't go above 40 unless the weapon requires something higher to wield. Until I see some actual numbers and data on the stat, I wouldn't use this as a baseline for anything. The softcap for Strength and Dexterity is 40. BNS is based on total combined INT + FTH but increases poorly at low levels and has multiple caps. Boss challenges have always been a trademark element of the Souls series, and Dark Souls 2 delivers with some of the most challenging and. Also, you'll be good in Dark Souls 3, in my opinion most dodges are just about timing more than anything else. Of all the stats on the game, it is most worth taking past the soft cap. 2100 HP. You. Bear in mind strength is x1. Up until lvl 20 of VGR every point will give you 30 hp but then will drop to 20 at…A community dedicated to Dark Souls 2, game released for PC, PlayStation 3 and 4, Xbox 360 and One.